Turkish Journal of Geriatrics 2025 , Vol 28, Issue 2
THE EFFECTS OF VIRTUAL REALITY-BASED EXERCISE ON PAIN AND FUNCTION IN OLDER ADULTS WITH KNEE OSTEOARTHRITIS: A RANDOMIZED CONTROLLED STUDY
Suheyla DAL ERDOĞAN1, Funda BERKAN2, Onur ARMAĞAN2, Merih ÖZGEN2, Ayşe Merve ÇIRACIOĞLU3, Fezan ŞAHİN MUTLU4
1Sincan Training and Research Hospital, Department of Physical Medicine and Rehabilitation, Ankara , Turkey
2Eskisehir Osmangazi University Faculty of Medicine, Department of Physical Medicine and Rehabilitation, EskiÅŸehir, Turkey
3Eskisehir City Hospital, Department of Physical Medicine and Rehabilitation, EskiÅŸehir, Turkey
4Eskisehir Osmangazi University Faculty of Medicine, Department of Biostatistics, Faculty of Medicine, EskiÅŸehir, Turkey
DOI : 10.29400/tjgeri.2025.432 Introduction: This study aimed to investigate the effects of virtual reality therapy on pain, joint stiffness, physical function, balance, and fall risk in patients with knee osteoarthritis.

Materials and Method: A total of fifty-four patients with primary knee osteoarthritis were randomly assigned into three equal groups. The first group received conventional physiotherapy, the second group received conventional physiotherapy combined with virtual reality-based training, and the third group received virtual reality-based training alone. All participants underwent fifteen sessions over a three-week period. Pain was evaluated using the visual analog scale; functional status, stiffness, and physical function were assessed with the Western Ontario and McMaster Universities Osteoarthritis Index. Balance was assessed with the Berg Balance Scale, and fall risk was evaluated using the Tetrax posturography system.

Results: Statistically significant improvements were found in all groups in terms of pain, stiffness, physical function, and balance after treatment (p < 0.001). However, pain, physical function, and total osteoarthritis index scores were significantly better in the first and second groups compared to the third group (p < 0.05). In the stiffness subscale, the first group showed greater improvement than the second group (p = 0.026). No significant differences were detected among the groups in balance or fall risk scores (p > 0.05).

Conclusion: Although virtual reality therapy alone has positive effects on patients with knee osteoarthritis, it appears to be less effective than conventional physiotherapy or its combination with virtual reality. Virtual reality may serve as a supportive method within conventional rehabilitation programs. Keywords : Osteoarthritis; Pain; Virtual Reality; Accidental Falls